
- #DOSBOX MOUNT POOL OF RADIANCE CODE#
- #DOSBOX MOUNT POOL OF RADIANCE SERIES#
- #DOSBOX MOUNT POOL OF RADIANCE DOWNLOAD#
The game that really put strategy RPG on the main stream, the original 'gold box' game by SSI. Not everyone is a techy and that's why they post.

Copy the downloaded files from step 1 into c:\Games\POR\įor former posters start thinking about the audience.
#DOSBOX MOUNT POOL OF RADIANCE DOWNLOAD#
Download the DOS version in the link on this page.ģ. Had DosBox before but just downloaded it and it worked 100% with this (creating characters, saving characters). I gave up and proceeded with the below.ĭOS version on this site: So happy I came across this site). Sure it must have worked with some version but I gave up after 5 hoursĬommodore64 version on this site (.D64 files): This ends up prompting you to insert disk #3 (I couldn't find a way around it). Pisses me off because I owned the original game and my Mom threw out my wheel.
#DOSBOX MOUNT POOL OF RADIANCE CODE#
I have a feeling that people are trying to give instruction without realizing what platform the poster was asking about.Ĭommodore64 version on other sites (.D64 files): While this version "works", and there are a lot of sites out there that give you the code wheel, it doesn't work. Techies are too busy trying to sound smart rather than give proper instruction. I actually played the sequel first as it was a Christmas present in 1989 and it got me hooked on RPGs as well as getting me and others to from an AD&D group in early 1990. Yes, I played this game originally on a real Apple IIGS as a child. I do not know how the MS-DOS version came, except for the "Forgotten Realms Silver Edition" compilation that somebody gave me years later so I could play the non-Apple versions, but that was on CD-ROM and the games were copied to the hard drive. MS-DOS managed to get 180K per side, and using a different architecture manged to use both sides simultaneously for 360K per disk. Also it was displayed on a screen with 40 columns and 24 lines of text. Think about how many more disks they would have needed to add all that text. Curse of the Azure bonds had 4 double-sided disks (eight sides). The game itself came on 5 disk sides (2.5 disks). Project 64, a precurser to for Commordore games has made an ASCII text transcription of the journal. The game came on 5.25" disks, and the Apple II 5.25" disks only held 140 KILOBYTES of data per side. To the person complaining about the journal entries, they actually had a reason for that. Though somewhat criticized for its limitations, such as the availability of only four character classes (fighter, magic-user, cleric and thief) and the low character level cap (level nine for thieves, eight for fighters and six for spellcasters), Pool of Radiance, with its detailed art (many pictures were based directly on illustrations from existing monster manuals), wide variety of quests and treasure, and fully tactical combat ultimately succeeded in its goal of bringing a standardized form of AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games." The adventure began with a block-by-block quest to rid the ruins of the old city from the monsters and evil spirits that had since taken residence, then later expanded to the outland areas of the Moonsea, culminating in a dramatic battle with the demon Tyranthraxus the Flamed One. The player would assemble a mercenary party of up to six characters, with two slots open for NPCs.

The game itself began in New Phlan, a small settlement built on the ashes of a once-great city. Based in the Forgotten Realms universe on an actual AD&D campaign module, Ruins of Adventure, Pool of Radiance took the rules, statistics, and number-crunching of the pen-and-paper game and brought it to computer screens everywhere.
#DOSBOX MOUNT POOL OF RADIANCE SERIES#
GameSpot's nice History of AD&D gives a good overview of Pool of Radiance as follows: "Released in 1988, Pool of Radiance was the first of SSI's illustrious gold box AD&D series of games. All four games are must-haves for RPG fans everywhere, although Secret of the Silver Blades is a disappointment compared to the rest. Pool of Radiance because it was a great beginning to a solid RPG system, and Pools of Darkness because it gives you a chance to meet famous NPCs from AD&D world, marvel at the non-linear storyline, and develop your heroes to very high levels. Pools of Radiance and Pools of Darkness are my most favorite of the series. Comprising four games released over four years, Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness remain a lot of fun even today as some of the most addictive - albeit maddeningly combat-ridden - RPGs ever created. Of these, four games set in the "Forgotten Realms" world stand out as the best of the bunch. In the annals of RPG gaming, few series can boast of being "pioneers" of the genre more than SSI with its "Gold Box" series, all based on AD&D mechanics and worlds licensed from TSR.
